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Showing posts with label 21st_century_skills. Show all posts
Showing posts with label 21st_century_skills. Show all posts

Monday, March 5, 2012

Pedagogy First, Tech Second

I was reading a blog article by Darren Coxon about his travels through an iPad deployment.  The intent of the article was to save others from having the same frustrations as his school had, which is great sharing. What hit me, however, as a key point was in this passage:


"There are some schools that went all out, investing in one iPad per student from day one, but I have been to some of these schools and they are not using the iPad in a way that can be truly transformative. For me, it is about more than just the device; it is about getting the infrastructure in place. And this does not only mean things like wireless: it includes the intellectual, pedagogical infrastructure that brings with it an understanding of both the benefits and pitfalls of bringing these devices into the classroom. They have the powers to be truly game changing, but only if they are handled correctly. Remember the interactive whiteboard when it was first brought in? We thought it would change things completely. The reason it did not was that no one really thought through the pedagogy behind it. It became a glorified, expensive projector, little more. The iPad has the capacity to become nothing more than a glorified iPhone without the phone, or a nice way to look online."


Darren, you hit the nail on the head.  Don't get me wrong....I think technology rocks....but only when it fundamentally changes the thinking and learning of the students.  If we are going to have students taking lecture notes on an iPad or netbook, does that really change the learning?  Perhaps, as the students can collaboratively share the notes and hopefully build some knowledget together, but is that really a game changer?  If we have students taking quizzes with clickers rather than paper, does that change their learning?  Perhaps, as the teacher can get quicker results, but is it a major game changer?  If we have students playing an iPad app for Everyday Math instead of the same game with cards and paper, are we really changing what they are learning?


What I really see as the value of technology is when it allows students to think and learn in ways they could not otherwise do. For example, if we have students in the United States collaboratively trying to solve a water pollution problem in a third world country with students in that country, now THAT is a game changer!  How else could they get first hand knowledge of the problem?  How else could they see how their ideas would be feasible in another country?  Without the technology, they could not complete this task at the same level.


I would love to hear more examples of how technology is being used to really raise the level of thinking and learning of students.  What are you all doing out there to accomplish this?  What are the students doing differently?  Could they do that same thinking and learning without the technology?  

Sunday, November 6, 2011

Problem or Project Based....Does It Matter?

Photo by Tomasz Stasiuk on Flickr
For the past 5 years, I have been guiding teachers as they write problem based learning units.  I often get asked the question, "What is the difference between project-based and problem-based?"  While I know some people use these terms interchangeably, I believe their is a difference. 

In project-based, the students are working on a project with a product as the result of their work.  In problem-based, the students are solving a real-world problem and produce a product to show their solution.  While both approaches involve students working on developing some type of product, the problem-based task is focused more on the problem solving process and less on the product.  As stated on the EduTech wiki:

"Project-based learning typically begins with an end product or "artifact" in mind, the production of which requires specific content knowledge or skills and typically raises one or more problems which students must solve. Projects vary widely in scope and time frame, and end products vary widely in level of technology used and sophistication. Problem-based learning, as the name implies, begins with a problem for students to solve or learn more about. Often these problems are framed in a scenario or case study format. Problems are designed to be "ill-structured" and to imitate the complexity of real life cases."

I find that problem-based tasks are also more rigorous and often involve higher level thinking skills.  If the problem task is well-defined and "ill-structured", students need to work collaboratively with other students as well as experts to figure out the best solution for the problem. 

Designing the problem-based learning task scenario is often to most difficult part of the unit design.  You must begin with the end in mind, determining what you want the students to learn.  Then you must figure out what real-life scenarios would lend itself to this learning.  That is often tough to do.  You might want to contact your local Chamber of Commerce to see if they have a list of experts who are willing to help teachers come up with real-life problems related to the content they are teaching.

In problem based learning, there is a process the students' use to solve the problem.  The Illinois Math and Science Academy has defined the process as shown in this image:
There are also other problem solving models such as the Big6 Research Model and the 4D's.  While the Big6 process works well for initial teaching of researching information to  solve a problem, it seems that middle and high school students would best benefit from using either the IMSA model or the 4D's model.  It focuses more on the problem solution rather than specifically information research.  While information research is necessary when solving problems, these two models seem to work better for older students who have information research skills already.

Our district did a lot of work on problem based learning several years ago. We did a comparison of Big6, Super3 (Big6 for primary students) and 4D's.  While these all will work to some extent, I really like the IMSA model for upper elementary through high school. It seems to give enough guidance through the process without feeling to rigid.  I am teaching a graduate course this spring which is a one-credit introduction to problem-based learning.  As I prepare for this course, I will add blog posts with resources I find. I would also like to know what questions teachers have about problem-based learning.  Please share in the comments below or by emailing me.